AT90S8535 Microcontroller
Hangman game has been created with the use of Atmel AT90S8535
microcontroller along with some programming.
Almost 150 different puzzles are selected randomly on this hangman game where a 16-character LCD displays the letters. A 16-button keypad is used for the input and for each wrong guess, one of the 8
LEDs on the Atmel development board lights up since they signify the “hanging man”. Thousands of puzzles were held since there is enough room in Program Memory.
AT90S8535 Structure
Any combination of 1-15 characters including spaces can be contained in a puzzle and sounds are added top the game by attaching a speaker. A losing song is played to show that the player has lost. This is when all the
LEDs have been lit. A winning song is played if there are no more letters left to be guessed. The notes of song correspond to the TIMER2 preload values.
Circuit Hangman game AT90S8535
The game was designed to be portable by adapting a standalone interface. The game became fun and interesting because of the random puzzle selection and large puzzle database. The full functionality also includes interactive interface, multiple word puzzles, and variable length puzzles.